Elder Scrolls Online
Jan. 12th, 2024 04:24 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Been in an Elder Scrolls kick lately, and after remembering just how uniquely awful Arena is, I decided to step back into the true first game of the series, in my heart, Elder Scrolls online, that also has the one thing Arena had that was boastworthy - that you could visit all of Tamriel, without the inherent weakness of being Arena.
Also because of how the level scaling works I can have multiple characters without experiencing the awkwardness of doing the same quests as different people, which no other MMO I play lets me do. I'm a bit of an OC addict and make far, far too many in every universe I play around in.

Gwenh is my 'main character', a sword singer in training who recently left to finally do her Walkabout. Seeking to do as much good as possible, she found herself tricked and sacrificed to Molag Bal.

Ma'airri ("Marr-Ree") was a happy child cursed to be the daughter of a Mad Seer. Her mother, tormented by Sheggorath, saw visions of her growing into an inhuman monster who wielded the dead as weapons, a curse upon the land. In an attempt to stop this tragedy, she poisoned Ma'airri, tied her up, and drowned her. Skooma-cat played an awful trick on the seer though, for in the moment of death, Ma'airri was whisked away through the realms into the Adamantine tower, changed permanently by her mother's betrayal. Now a spirit possessing her own body, she finds the energy of necromancy both easy and comforting, and as an eternal child, the concerns and morals of adults is confusing and quickly dismissed by her.

Kausha Ashar-Don ("Kawsh-uh") found herself curious about why the civilized Dunmer would choose to ally with both their mortal foes. What dire threat would bring such different people together? Against the wishes of her tribe's wise woman, she left her home in the Ashlands and ventured out, becoming a soldier for the Ebonheart Pact.
They are all low-level right now so not very unique-looking or well developed but I'm having a blast with them. Also pardon if this entry is a bit rough. It's my very first time making one after having this account for 10+ years.
Also because of how the level scaling works I can have multiple characters without experiencing the awkwardness of doing the same quests as different people, which no other MMO I play lets me do. I'm a bit of an OC addict and make far, far too many in every universe I play around in.

Gwenh is my 'main character', a sword singer in training who recently left to finally do her Walkabout. Seeking to do as much good as possible, she found herself tricked and sacrificed to Molag Bal.

Ma'airri ("Marr-Ree") was a happy child cursed to be the daughter of a Mad Seer. Her mother, tormented by Sheggorath, saw visions of her growing into an inhuman monster who wielded the dead as weapons, a curse upon the land. In an attempt to stop this tragedy, she poisoned Ma'airri, tied her up, and drowned her. Skooma-cat played an awful trick on the seer though, for in the moment of death, Ma'airri was whisked away through the realms into the Adamantine tower, changed permanently by her mother's betrayal. Now a spirit possessing her own body, she finds the energy of necromancy both easy and comforting, and as an eternal child, the concerns and morals of adults is confusing and quickly dismissed by her.

Kausha Ashar-Don ("Kawsh-uh") found herself curious about why the civilized Dunmer would choose to ally with both their mortal foes. What dire threat would bring such different people together? Against the wishes of her tribe's wise woman, she left her home in the Ashlands and ventured out, becoming a soldier for the Ebonheart Pact.
They are all low-level right now so not very unique-looking or well developed but I'm having a blast with them. Also pardon if this entry is a bit rough. It's my very first time making one after having this account for 10+ years.
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Date: 2024-01-12 11:46 pm (UTC)no subject
Date: 2024-01-13 02:21 am (UTC)